This follows lesson 1 - the drop and lesson 2 - pricing.
So we know how when and what to index, we know how to choose and clean our industry for building and we know how to turn a profit - surely that’s all there is to know right?
Wrong!
See you can’t keep building your industry forever. Even if you had no outside interference on an industry with 100 blogs all of which drop small numbers of ideas from only one incoming you’ll eventually hit one of the walls. The main wall is penalty.
Penalized industries have 10million ideas existing. An adjuster is applied to these industries at drop time that keeps the U value at 0! This means that however good your D1 and D2 are they are always going to lose value. The reason that’s in place is to stop what would be plentiful industries from being hugely expensive. After all in the real world the value of something is often linked to it’s rarity.
When your industry hits penalty you need to ‘fix’ it.
The Fix…
As we saw in lesson 1, the drop can actually remove ideas from the game. This is extremely good news for us in this situation. You need to have a good holding of ideas in the industry to even be able to think about doing this. If you don’t you can’t remove enough ideas.
Step 1 - Index a small drop
Step 2 - Sell your ideas onto the public market
Step 3 - Wait for the drop
Step 4 - Buy available ideas from the public market.
Now as I’m sure you’ve guessed timing is everything with this manoeuvre. You don’t want your high-dollar ideas left on the market for any Joe Bloggs to come along and snipe. Similarly you don’t want to miss the drop and lose billions either. Index a blog for this cycle but don’t actually sell until the tick of the ΒΌ hour. Then sell immediately and open a buy window. Refresh the buy window until you are sure the drop happened(the amount available will have changed.)
If all goes well you will have destroyed 5% of existing ideas, bringing the price tumbling down but you already sold off high, let’s see an example…
Industry X is worth B$1million per idea: You own 5million Ideas and there are 10million existing, the industry is in penalty.
You sell your 5million ideas(making B$5,000,000,000,000 - that’s 5 trillion blogdollars!) and reindex for the drop. At the drop 250000 ideas are absorbed by the game leaving 4750000 ideas available on the market. The price has dropped to B$900,000 per idea because of the penalized U value.
You buy these ideas (4750000 x 900000 = B$4275000000000)
There are now 9750000 ideas existing in the industry and it’s out of penalty!
You’ve just made 725Billion blog dollars AND more importantly made your industry workable again. You can then keep building the industry!
This is the point at which you really see your hard work come to fruition. It’s alright having a massive holding in ideas but until that cash is in your wallet it’s vulnerable.
If all doesn’t go well… you could lose all those ideas to a sniper. If it’s a first offence, the sniper may not have noticed or understood what was happening and just saw 5million high dollar ideas there, you can always PM them and ask for them back. Most users will do this, if not you can always come and see me and I’ll work on killing the industry until it’s either dead or they give up the ideas. After this you’ll need to re-clean the industry! If it’s a second offence I’d say kill the industry straight away. To do this do the exact opposite of what you’d do to work it. Drop hugely, get the big droppers dropping as often as possible until it’s well into penalty. People need to learn that they cannot make a quick buck off your industries or they’ll target you forever. It’s a lesson quickly dealt out and hard hitting - you can make people lose trillions from a relatively small number of ideas (under a million).
What else can go wrong in industry building?
Well, you can lose control of your industry. If you are away from the game for a day someone might reindex the whole industry for a drop. This could put a huge drop in the avg10 that you’ll either need to ride out, or if they’ve also voted up ‘bad droppers’ into the industry you might want to sell off before it gets worse. If you can’t clean it up again, sell.
The person who indexed may have also taken the industry indexing time into a whole different timezone than that in which you play. If you both play at 4PM but he’s in Tokyo and you are in New York you might never be able to gain control again! This is unlikely but see what the motivation is behind the ‘attack’ it could be an arte drop in which case it was expected(see about working an arte industry in lesson 2) or it may be a personal attack where you - or another major holder in the industry - is being actively targeted. If this is the case you want to sell off unless you are extremely well-equipped to deal with things of that sort.
Remember to keep your Avg10 low. That one drop that ventures in to kill the avg10 stays with it for 10 drops, so get it out quick! It’s a pisser if you get it to position 9 and someone drops another biggie. You only need one big drop every ten indexings to kill your industry, so be on guard.
Above all keep your industry clean. Check it every other day for changes and keep indexing those clean-but-would-be-bad blogs to prevent them being voted up.
Other things you may wish to do are:
Link into non-droppers. The blogs with 0 incoming links. If you link to those blogs from a single blog of yours that’s in the game you can free up more drops instantly.
Try advanced idea building. - This is for the advanced idea player only. It takes you down a road where madness lies, you have been warned!
Find more blogs for your industry. Use my blog finder page to help find more blogs which belong in your industry and add them to the game. Also check the blogs in the parent industry of yours as many of those can usually be voted into your industry too, if you want them there that is!
Something to realize when you “fix” an industry. Everyone else is going to lose money when you reindex, sell off, buy, and reindex. It’s all legal play and a lot of players may not notice, but it is something to take into consideration.
That’s a good point. It’s in everyone’s interest if you can PM the other top holders in the industry to let them know (& bring them in) on the fixing. You also have the advantage of 2 or more sets of eyes on the proceedings which can help make sure the ideas stay where they should.
The other player(s) should be responsive to this, after all you’re ensuring they actually gain from it.
Even as a courtesy others should be told first.
Thanks MM